![]() ![]() Pin Down: Pins an enemy to the ground dealing Physical Damage.Damage is reduced by 20% if target is within 8 meters. Toxic Shot: Fires a toxic arrow dealing Ranged Damage, and Poison Damage over 4 seconds.Any actions other than moving will cause Stealth to end. Stealth: Prevents enemies from seeing you.Damage is reduced by 20% if target is within 8m. When the mark disappears, the target recieves additional damage of 50 times the number of ranged attackes suffered during the mark's duration. Increases recieved damage by 15% and decreases healing effectiveness by 25%. Stalker's Mark: Deals Ranged Damage and marks enemies for 15 seconds.Wallop: Launches four attacks in quick succession dealing Physical Damage.Eleminates the Cast Time for Flamebolt, Earthen Grip (Witchcraft), and Sunder Earth (Battlerage) for 2.5 seconds. Drop Back: Triggers a backwards leap to escape a dangerous area or back away from an enemy.Overwhelm: Triggers a leap towards an enemy that deals Physical Damage and stacks 1 Bloodthirst upon landing.Marks the target with each hit 10 stacks inflict a distressed. Has a chance to generate additional Bloodthirst. Rapid Strike: Slashes an enemy repeatedly, dealing Physical Damage.These are your attacks, heals, or defensive abilities depending on the skill set. I'll split the lists up between active skills and passive skills to make the list easier to read. Here I'll list all the skills of Shadowplay and what they do. This skill set complements Physical Damage skill sets such as Archery and Battlerage. Shadowplay contains a mix of mobility, stealth, melee and ranged abilities. Both of my characters currently use the Shadowplay skill set as the second skill set. Shadowplay is the staple skill set for your rogue or assassin type builds. ![]()
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