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ALAN WAKE REMASTERED GAMEPLAY GENERATORThen go to the back of the house and look for a shack where a generator is. You will see the “saving” icon in the bottom-left hand corner of the screen, meaning the stats have been updated. You just need to activate them for it to count. ALAN WAKE REMASTERED GAMEPLAY TVNeither the radios nor later, the TV Shows, require you to sit there and listen/watch until the end. Instead of proceeding past the bridge, backtrack all the way up the winding hill to your car to find Coffee Thermos # 05/100.Īs you enter the house, check the kitchen to find Coffee Thermos # 06/100.Įxit through another door and proceed: you will find Radio Show # 01/11 on the ground. Make sure to pick up Coffee Thermos # 04/100 on your way, then enter the dark hallway and go west to "Knock" on the door. That's Jukebox # 01/02, and it's important to do this now to unlock one achievement later on your playthrough (on Episode Five). You have to press to "use the jukebox" once first, then after few seconds, when the record gets stuck, press it again, and finally quickly tap repeatedly when prompted, un-jam the record. Inside the diner, follow the way around to the left and two people sitting at the table will talk to you, one will ask you to activate the jukebox. WARNING - Missable achievement - Drink 'Em Both Up - Part one Welcome to Bright FallsĪfter some scenes, follow the events on a small ferry. A Dark tornado will chase you follow the path (be careful not to fall down when the bridge breaks - run right/left/right), and before entering the lighthouse pick up Coffee Thermos # 03/100 on the right (you should easily spot this one). ALAN WAKE REMASTERED GAMEPLAY FREEFeel free to kill the Taken with a single Flare Gun shot and then continue to find more Taken. ![]() Now jump down the gap and move on to spawn a fight against three Taken (if you mistakenly missed the last Coffee Thermos, you can reload the last checkpoint). Proceed a few steps, but don't jump down yet instead, follow the path on your right to enter a small hut where you will find Coffee Thermos # 02/100. Remember that you can change your current weapon (if you have more than one) at any time with the D-pad: is the Flare Gun, is the Revolver, is either Shotgun/Pump-Action Shotgun or Hunting Rifle, and they are your “guns” allows you to choose between Flares and Flashbangs later, you can have both of these at once, press twice to to select Flashbangs if you have both. Inside the Safe Haven you will find a red emergency box: open it and grab Flare Gun and Flare Gun Ammo x 2. Proceed, defeat another Taken, jump down and defeat two more, then reach a Safe Haven afterwards. If you see you're missing the seventh (in the in-game list) manuscript of Episode One, search with the CTRL+F function of your browser typing "1.7" (while browsing this page) and you will immediately find its location.īefore proceeding, check on the right side to find Can Pyramid # 01/12. For instance, the third manuscript you find is the third of the in-game list, but the fourth you find is the tenth of the in-game list. Very often you will collect manuscript pages in a different order which is different from the "Manuscript" menu. ![]() The first number is the Episode the second number is the position of the manuscript page in the "official list" which you will see in-game. Manuscript pages will be accompanied by an ID in parenthesis, such as (1.7). It's simple, but keep in mind that the "relative North" of the navigator will change depending on your current destination/task. If you read "from the light pole, turn around until your compass points South", what I'm asking you to do is to have the yellow navigator rotating as if it's pointing South. While it's all but a compass, it points to your next destination when it points "North", and it will be our best possible reference. We refer to the circular yellow radar on the upper-left corner of the screen as the " compass". You won't need it on your first playthrough of course, since you need to beat the game once (on any difficulty) to unlock Nightmare. The order of the items in the text and the videos will be the same, with the exception of the Nightmare-only manuscript pages, found in this single video just for them. ![]() There will be a link to videos for the collectibles at the beginning of each Episode (Episode Three has been split into two parts). Tasks which contain information anticipating events will be censored. The only things related to the plot will be the "tasks" you're given (usually your destination) which are an important reference to find collectibles. The text will contain step by step information on what will happen ahead.Ībout the spoilers there won't be anticipations or story-related information in the Walkthrough. In this page you will find all the collectibles and achievements in chronological order, with the only exception of a few weapon-related achievements. ![]()
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